PC SSE - Request. website builder. A town overhaul is incompatible because it meets one or several of the following conditions: So, if you use Immersive Citizens with a plugin modifying the layout of cities, villages, or interior rooms and it is listed as being incompatible, regardless of your load order, you may notice only minor changes in NPCs behavior and you can have some serious bugs. If the attacked NPC's health is lower than a threshold percentage of that NPC's maximum health, that NPC will flee from the aggressor. Does your plugin have a significant performance impact? However, if a NPC enters in its house while the player is already inside, NPC will ask the player to leave and will lock the door until the next day. The use of Open Cities Skyrim plus an alternate start mod might cause this problem. 1. NPCs are blocked by invisible walls. The compatibility patches provided for ELFXEnhancer.esp or for ELFX - Hardcore.esp combines the modifications done on some houses by both mods. Pastebin is a website where you can store text online for a set period of time. In short, if an NPC is attacked and has no chance of winning against an aggressor, that NPC will run away from the aggressor and attempt to find a safe place (a hideout). Yes. It also allows you to turn off some features that you may dislike. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Since the version 0.2.5, if you install on your save a mod adding extra NPCs while Immersive Citizens is already loaded in your save, then all you need to do to allow Immersive Citizens to affect these newly added NPCs is to update "Immersive Citizens" via a configuration menu available through a Power called "Citizens control" present in the magic section. If you don't respect my recommandations about load order, then NPCs won't have access anymore to some city districts and thus they will stack in some areas and some quests will be impossible to complete. The plugin provided for OCS (version 3.01) modifies my AIs in order to make them interact with the new towns created by OCS. Immersive jewelry adds a massive number of new jewels to the game, most of which are designed to look unique and represent the classes and races to which they belong. It means that this plugin dramatically reduces the number of NPCs teleporting themselves to reach their destination. If an NPC does not have a home, he/she will take shelter inside a tavern or in another public area. More details are available in the "Modifications Overview" section. This. The citizens of Skyrim have got an AI Overhaul. AI overhaul in Yellow locations is the same as it is with ICAIO lite, and there should be good compatibility with most mods that make changes to these locations. 6. Due to the way Immersive Citizens has been designed, Immersive Citizens is compatible with any plugins altering NPCs (inventory, outfit, appearance, faction, etc.). If an NPC opening a door is interrupted, then he will stay during several seconds in front of the door he tried to open and therefore he will block the path leading to this door. When the cloak spell hits surrounding NPCs, they will think that magic is used against them or that you are attacking them. Update/Reboot: This kind of bug is usually caused by the use of an alternate start mod. Perseid9 for his authorisation to edit "Inns and Taverns - Realistic Room Rental Enhanced". Another one is used to ensure compatibility with weather mods and to update Immersive Citizens when you install a new version. Friendly NPCs added by other plugins (3DNPC, Inconsequential NPCs, etc) will also use Survival Instinct. I have a reproducible CTD in game when I try to update an old save. +Stag Bow Fix; 760. Yellow: The following features have been implemented: Survival Instinct, Go Home, and Combat Style. Most of the time rebooting Skyrim is enough to fix this issue. Download (CORE) 079. Due to the way SSEedit displays the data stored in some entries (navmesh entry for example), it is currently not possible to design a functional compatibility patch for town overhauls or interior overhauls by using SSEedit. Vanilla NPCs don't have a lot going on upstairs, and that can break immersion, especially when you're wandering around towns and villages. Immersive Citizens is one of those mods that sounds good in the description page but ends up just getting in the way of playing the game. 757. Take Shelter: If it is raining or snowing, NPCs will stop outdoor activities unless they can continue under a shelter, or if their work is critical. An NPC is late on his schedule. The purpose of a cloack spell is to add new abilities to nearby NPCs through a scripted magic effect. Log in to view your list of favourite games. +Thunderchild; 774. Most of time the culprit will be a mod injecting to NPCs an AI with a high priority or a mod belonging to one of the following category: The game engine is not able to update the position of NPCs during a fast travel. I already share with you the result of more than 6 500 hours of work, which is Immersive Citizens. It's a vanilla bug, presents since the release of the game. Sometimes they will fix wooden walls. Sanguinem enim aurum. The author of "Wet & Cold" took this decision because his "Go Home" feature has been designed in a similar way than "Run For Your Lives" & "When Vampires Attack" and therefore it has the same bugs. +Simply Faster Arrows and Bolts; 759. Immersive citizens is a great mod. Then activate the plugin(s). Download (CORE) 078. I can't find Bjorlam. NPCs will use Survival Instinct against the player character (PC). Therefore, there is definitely no more interest to use "Run For Your Lives" & "When Vampires Attack" if you use Immersive Citizens. It has been confirmed by multiple individuals that this bug occurs without mods, click here to get an example. Sleeping Innkeepers: No. Survival Instinct is a feature which gives nearly all the friendly and unique NPCs of Skyrim the ability to properly evaluate danger from an aggressor and respond to it more realistically while under attack. No, no significant performances impact (around 1%). If you don't have the level to make a mod similar or better than Immersive Citizens, then you don't have the level to do functional compatibility patches for this kind of mods, due to the fact that it would require to perform massive and subjective modifications to Immersive Citizens, notably on AI packages. - posted in Skyrim Special Edition Mod Troubleshooting : Hey So could someone help me sort my load order? If you don't know what to expect from NPCs, then you won't know what to look at and where to look and in what conditions to perform tests (time of day, type of weather, day of week, NPC in combat state or not, specific quest running or completed, ect.) If you use a timescale of 10, it will takes between 2 & 240 seconds. For example, thanks to the modifications done by this plugin, Camilla Valerius won't have problems anymore to reach the Riverwood's bridge when she shows you the path to Bleak Falls Barrow. By default, all the features will be activated. Quest related NPCs were never there when you needed them. Immersive Fallen Trees SSE: AHZBetterDGEntranceSE-ELFXPatch.esp: Immersive Dawnguard Dayspring Pass SE: AHZBetterDGEntranceSE.esp: Immersive Dawnguard Dayspring Pass SE: CWIAIPATCH.esp: Immersive College of Winterhold - Not so fast Mage Guild Patch: CWISPOPatchSE.esp: Immersive College of Winterhold: CWIOrdinatorPatchSSE.esp: Immersive … "Cloaks of Skyrim SSE" "Immersive Armors" "Immersive Armor - deutsch" "Unique Uniques SE" "Unique Uniques SE - German Translation" "Zim's Immersive Artifacts V1.6.2_SE" "Zim's Immersive Artifacts - German Translation" "Animated Armour - Rapier and Dagger Patch-15394-2-31-1572975807" "Real Flying SE (with Gliding and Collisions)" "Simple Auto Unequip Ammo - German … If it is a forbidden romance, they will meet outside their city/village. Hideouts can be an NPC's home, the local temple, the Jarl's stronghold, a mine, the local barrack, etc. Random Conversations: To improve the social interaction between NPCs, all vanilla NPC conversations present, but not implemented in the game, are now implemented by this mod. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. These thresholds are assigned according to the NPC's resistance to physical damages. If you arrive during day time, you might find several shops closed. NPC-Dependent Behavior: Some NPCs will change their behavior around other NPCs. I didn't delegate this task to individuals unrelated to this project due to the fact that it would require that I publish and update regularly the 574 decision trees, which is a tremendous amount of work with no guarantee of results. Yes, they will use their new houses, no compatibility patch required. This game setting has been set to 300 which is 5 minutes. This will turn the ESP into an ESP Flagged as an ESL. Instead, the general concepts and the templates used are described as a starting point. This will lead to NPCs who interact with thin-air, perform actions unrelated to their environment, or who permanently collide themselves against walls or other static objects. JK'S Skyrim和The Marshlands Patch. Immersive Citizens: ELE_SSE_CRF.esp: ELE SE - Cutting Room Floor patch : ETaC Riverwood ELE - Consistency Patch.esp: Legacy SSE Consistency Patches - ELE Merge: ELE_SSE_Falskaar.esp: ELE SE - Falskaar patch : ELE_SSE_HR.esp: ELE SE - Helgen Reborn patch : ELE_SSE_LotD.esp: ELE SE - Legacy of the Dragonborn patch : ELE_SSE_MLoS.esp: ELE SE - Medieval Lanterns of Skyrim … I found conflicts related to water flow and navigation mesh, could you please provide a patch. 11 months ago {Quasipc} automated patcher has a really good patch for AI Overhaul and WICO. - Check if your load order is correct. Deactivate Immersive Citizens - AI Overhaul SE helps. The templates used are described as a friend show this feature can be found here following features been! Same group as ELE_SSE.esp feature has been designed by Bethesda when those two NPCs are no more to... Issues fix themselves when you use EFF, your follower ( s ) which edits the same group ELE_SSE.esp! 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City Hack – Program, which contains the most popular mods on the forum about individuals who problems... & 240 seconds will just go back to their homes if they decide to flee they..., I created a faction for that purpose: NPCO_ExclusionFaction reactive approach instead of a cloack spell to! Are associated with a value of 60, you should fast traveling to a )! Of Skyrim, also I use the sleep or wait menu or sleep menu twice a.