| d20 Anime SRD Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. The staff can also be used as a magic quarterstaff. The wand regains 1d3 expended charges daily at dawn. The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. | Starjammer SRD While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The verbal components of a spell aren’t tied to any language, and the rules of counterspell never specify understanding a language, so no. While holding it, you can use an action and expend 1 charge to speak its command word. Wands. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. The target can be a creature, an object, or a point in space. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you expend the last charge, roll a d20. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. I was under the impression wands and staffs are now just focuses for the caster's magic, but I still see them listed as magical items. If you expend the wand’s last charge, roll a d20. When one of these properties is used, it can’t be used again until the next dawn. A more complete list can be found under Adventuring Gear. While holding this rod, you can use an action to activate it. Requires Attunement by a Spellcaster This wand has 7 charges. Staff, rare (requires attunement by a cleric, druid, or warlock). On a failure, a target is frightened of you for 1 minute. On a 1, the wand crumbles into ashes and is destroyed If the total weight you carry is 5 times your strength score, your speed drops by 5 feet. It also has the following additional properties. On a 20, the staff regains 1d12 + 1 charges. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. The rod can absorb and store up to 50 levels of energy over the course of its existence. A spellcasting focus differs, it can be a holy symbol for clerics, a wand for wizards, or a sprig of mistletoe for druids. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. Roll a d100 to determine which animal appears. If you expend the last charge, roll a d20. The effect ends if you stop holding the wand. Contrary to melee and ranged weapons, there are no off-hand wands: this role is fulfilled by magical orbs and books.Either can be used with a wand to dual-wield as a mage. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. This wand has 7 charges. The staff has 10 charges for the following properties. A wand is a thin baton that contains a single spell of 4th level or lower. You can’t use this property of the staff again until the next dawn. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. If a spell has a material component, you you must have a component pouch, and a hand free to access that component pouch. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). The rod can hold up to 8,000 pounds of weight. There are currently 26 spells in the game. Usually constructed from wood, many wands typically had arcane energies of their own. This flat iron rod has a button on one end. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. Click Here. The wand regains 1d6 + 1 expended charges daily at dawn. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Such as the Wand of the War Mage, which not only functions as a Focus for the owner, but also gives the +1-3 to their spellcasting efforts almost like a Fighter wielding a +1-3 Sword. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Grab a six-sided die and enjoy! As a result, certain sacrifices have been made for simplicity, and sometimes, it's going to feel a little bit more like D&D than Harry Potter. Learn all about them with our Tempest Cleric 5E Guide. On a 1, the wand crumbles into dust and is destroyed. Traveller SRD On a successful save, a creature takes half damage and isn’t deafened. You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. If you press button 2, the rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. Improve this answer. | Design Finder 2018 On a 1, the staff turns to water and is destroyed. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. Contact us via E-Mail; Phone Call; or even Facebook Messenger. Friday, July 4, 2014. Terrify: While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. The pole can bear up to 4,000 pounds. The staff has 50 charges for the following properties. A wand can be a spellcasting focus, but more often than not, they are just, "wand of fire bolt - can cast the fire bolt cantrip. A burst of colorful shimmering light extends from you in a 30-foot radius. If you press button 3, the rod’s flanged head folds down, a spear point springs from the rod’s tip, and the rod’s handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. The wand regains 1d3 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard). Spells: While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). While you hold it, you gain a +2 bonus to spell attack rolls. If you have a Wand of Magic Missile, you have 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. However, I can't seem to find the rules he's talking about. As David Coffron noted in the comments, the rules make no special provisions for wands with respect to command words, so these wands do not require use of a command word to activate. You can increase the spell slot level by one for each additional charge you expend. If you expend the last charge, roll a d20. New Pages | Recent Changes | Privacy Policy. This wand has 7 charges. Assisted Escape: While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. Need short adventure? While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Wands. Wand, uncommon (requires attunement by a spellcaster). When you hit with a melee attack using it, you can expend up to 3 of its charges. Press J to jump to the feed. The target can be a creature, an object, or a point in space. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. It regains 1d6 + 4 expended charges daily at dawn. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. See the player’s D&D basic rules or the Player’s Handbook for descriptions of the different alignments. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The heirloom was subsequently retrieved from the Tomb of Ankh-Kephra and returned to the Wands family. This staff has 10 charges. Press question mark to learn the rest of the keyboard shortcuts. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. | The Modern Path SRD | 13th Age SRD On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. On a 1, the staff vanishes in a flash of light, lost forever. A newly found rod has 1d10 levels of spell energy stored in it already. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. On a 1, the staff becomes a nonmagical quarterstaff. Protective Aura: As an action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. Will Oriental themes come into 5e? Alchemist. You choose the form that the paradise takes. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. An object of the GM’s choice disappears into the Ethereal Plane. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. Aegis of Empires 6: Knight Fall in Old Curgantium (5E), Heavy rain falls in a 60-foot radius centered on the target. You can increase the spell slot level by one for each additional charge you expend. Follow edited Oct 29 '20 at 12:56. The energy has the same level as the spell when it was cast. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Doing so doesn’t expend the daily use of those properties, only the use of this one. The staff regains 2d8 + 4 expended charges daily at dawn. The area becomes heavily, You enlarge the target as if you had cast. Staff, rare (requires attunement by a bard, cleric, or druid). On a 1, the staff becomes a nonmagical quarterstaff. If it is 10 times, your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution. | Fudge SRD This hand can also perform somatic components. February 22, 2020 Jason Toro Gaming, Table Top 1. Given that it is the most recent addition to 5E, it is not hard to understand why. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. The Five of Wands can also mean that you are or will be facing competition in an area that you are not used to. If you expend the last charge, roll a d20. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a wand.) If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. The rod’s head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. Wands were spellcasting implements commonly used by artificers, bards, warlocks, and wizards alike. On a 1, the staff blackens, crumbles into cinders, and is destroyed. In the spirit of the OSR I thought I would write a review based on random tables. If you targeted a creature, it must make a DC 15. Can you tell me what page of the PHP or DMG the rules are on? Most of the DMG Wands cannot function as a Focus, but a few of them can. From D&D Wiki. | d20HeroSRD The area becomes lightly. A cloud of 600 oversized butterflies fills a 30-foot-radius centered on the target. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Share. The staff has 20 charges for the following properties. A wand is a thin baton that contains a single spell of 4th level or lower. You aren't just constantly consuming charges and being forced to buy a new wand every 20 spells cast. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rod’s flanged head. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. While touching the tree and using another action to speak its command word, you return the staff to its normal form. | Dungeon World SRD Commissions from the Tomb of Ankh-Kephra and returned to the various iterations of Dungeons & Dragons, from its Edition! On how many uses you get out of some wands boon is that unlike 3.5 wands! 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